Medieval street
Medieval Street is a Level Design project where I created a level based on a concept art.
Context
As part of my studies at Gamagora, one of the assignments was to design a level in Unreal Engine 5 along with its level design brief, which included all the level details, design intentions, and specific requirements for the level.
Starting with concept arts of a medieval shopping street and an interior, we had to create a shopping street, a building including an interior and a backyard, and ensure that the level was a loop. To decorate the level, we had to use the concept art and create a level build list.


TThe completed project
I decided to create an action-adventure game with light RPG mechanics, inspired by Vampyr and A Plague Tale : Requiem in terms of their aesthetics and gameplay.
Gameplay Intentions
Regarding the game’s introduction, the difficulty is almost nonexistent, and the gameplay mechanics are limited. The goal is to introduce the basic mechanics (run, jump, crouch) as well as one of the mechanics that will be central to the game later on.
To make the gameplay engaging despite the limited mechanics available, I chose to incorporate a chase sequence in the second half of the level, adding dynamism and contrast to the very calm first half. Additionally, if the player is spotted by guards, he's sent back to the last checkpoint.
Narrative Intentions
The level takes place during the time of the Black Death (~1346), when witches were blamed for the epidemic. The player takes on the role of Morgane, a witch resurrected by her fellow witches. However, because the ritual was interrupted, Morgane finds herself deprived of some of her powers.
The player must set out on a quest to reclaim her powers, starting by finding a spellbook held by one of the witches who participated in her resurrection. Morgane’s ultimate goal is to reclaim the throne she believes is rightfully hers.
In the level, the narrative is conveyed primarily through cutscenes and monologues.
Related Quests
The level has a single quest: find the spellbook and bring it back to a temporary hideout so it can be studied.
Layout
Environment Intentions
As mentioned earlier, the level draws inspiration from Vampyr and A Plague Tale : Requiem, as well as from Alsatian cities (Colmar, Strasbourg) for their architecture and half-timbered houses. There is a stark contrast between the bustling commercial district and the residential district, which is empty. Despite the city’s size, paths are artificially blocked to create a more linear path. The presence of guards everywhere, combined with Morgane’s lack of power, leaves the player vulnerable.
Moodboard




Final version


