About

As a QA Tester & Game/Level Designer, I use video games as a way of sharing, expressing passion, and fostering social connections, both among players and within the team behind each title. To that end, I strive to understand how each role functions so that I can analyze the challenges they may face and set realistic expectations based on everyone’s skills.

I’m curious by nature and am always on the lookout for new ways to convey emotions and tell stories without compromising gameplay. I’m fascinated by games that take risks and/or have a gameplay loop that keeps evolving, but I don’t want to limit myself to a single genre. I remain fairly eclectic so I can stay up-to-date on current trends and identify what might be worth incorporating into my own projects.

Fascinated by George Lucas’s galactic universe, I started modding for Star Wars Republic Commando as a teenager by creating new maps and stories, as well as adding new characters and weapons and that passion for creation has never really left me since.

I first earned a high school diploma with a focus on film making before switching to a DUT in Social Work and then a professional bachelor’s degree in Artistic and Cultural Project Management, which explains my strong commitment to fostering social connections through my projects and my interest in the arts in all their forms.

This has allowed me to work with a diverse range of audiences and successfully complete projects in various social and cultural fields, such as film, cultural outreach, and video games, both in France and abroad.

At the same time, I joined Vtrium, which gave me the opportunity to attend trade shows like E3 and Gamescom, network with industry professionals, and take my first steps in the industry.

I then found myself stuck in a dead-end job before I pulled myself together so I could move into a field that better aligned with my values and skills.

That’s why I did an internship at Terebris Games. The project I worked on allowed me to step out of my comfort zone, learn more about how a small studio operates, and develop my interest in QA and Level/Game Design.

I then enrolled in the professional bachelor’s degree program in video game development with a focus on Level Design at Gamagora. Although centered on Level Design, the curriculum included courses in QA, Game Design, and programming, among others. The program allowed me to deepen my knowledge, improve my skills, work on interesting and varied projects, and expand my professional network.

Finally, I aspire to a less elitist industry that, above all, gives talent the opportunity to shine; my goal is to share my passion and grow within a talented and passionate team. I also remain convinced that just as players should enjoy playing, the team behind each title should also take pleasure in creating it.